Small Celestial (Demon, Metallic), Typically Lawful Neutral
Armor Class 24 Virtually indestructible metal body
Hit Points 24 (4d6 + 10)
Speed 40 ft., It's really more hovering than flying. Honedge doesn't float more than 10 ft off the ground.
STR
8 (-1)
DEX
12 (+1)
CON
10 (+0)
INT
12 (+1)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws STR +3, DEX +5, CON +4, INT +5
Skills Acrobatics +8, Athletics +10, Intimidation +4, Stealth +10
Damage Resistances Bludgeoning, Lightning, Poison, Slashing
Damage Immunities Acid, Cold, Force, Necrotic, Piercing, Psychic, Radiant, Thunder
Senses Darkvision 50 ft, Passive Perception 10
Languages Telepathy 100 ft Has telepathy and can communicate with words or send images via its telepathy.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Ghost Spirit. Necrotic, Psychic, Radiant, and Force damage have absolutely no effect on Honedge. Honedge also hovers. Any effects that would knock targets down do not affect Honedge. Honedge cannot be pinned to the ground or held down by anything either.

Steel Body. Acid, Piercing, Thunder, and Cold damage have absolutely no effect on Honedge. Damage from Slashing, Bludgeoning, Poison, and/or Lightning is halved. Poisons and Diseases also don't have any effect. Critical hits are as effective as regular hits.

Incredible Speed. Honedge is able to use multiple actions per turn. The number of actions it can take in a single turn is dependent on its move speed:
    n = number of turns.    n = move speed / 20 (rounded down).

Baby Aegislash. Honedge is, in technicality, a baby Aegislash. This means that Honedge is not affected by Aegislash's mind-controlling abilities. Honedge, when it reaches level 4, it will evolve into a Doublade, which in turn evolves into an Aegislash at level 10.

 

 

Spellcasting. Honedge does not use magic of any kind.

Actions

Swords Dance. Honedge raises damage it deals by +4. Can be used up to 6 times.

Iron Defense. Honedge raises its defence. All future damage dealt to Honedge is lowered by 4. Can be used up to 6 times.

Autotomize. Honedge increases all of its movement speeds by 5 and all of its attacks do +2 damage. This action can be used up to 5 times.

Aerial Ace. Melee Weapon Attack: +0 to hit, reach 7 ft., 2 targets. Hit: 2 (1d4 + 0) Piercing damage. Honedge can use 1 more action or bonus action before the end of its turn. Max stack for this action: 1.

Shadow Claw. Melee Weapon Attack: +6 to hit, reach 4 ft., 1 targets. Hit: 1 (1d6 + 4) Slashing damage. This attack deals damage that goes through half the target's AC (e.g. if the target has an AC of 8, this attack would only need to be 4 or higher to land the blow).

Metal Claw. Melee Weapon Attack: +6 to hit, reach 4 ft., 2 targets. Hit: 1 (1d4 + 4) Slashing damage. This attack inflicts prone on the targets.

Slash. Melee Weapon Attack: +15 to hit, reach 6 ft., 3 target. Hit: 3 (1d4 + 0) Slashing damage. This counts as two actions; Honedge has 1 less action after using this.

Flash Cannon. Ranged Weapon Attack: +10 to hit, range 40 ft., X targets. Hit: 1 (1d6 + 14) Force/Radiant damage. This attack can be blocked (you will end up becoming prone if you choose to block and it goes through your AC) and can be avoided by taking cover.

Bonus Actions

Honedge can use its bonus actions during its turn as if they were regular actions.

 

Shadow Sneak. Melee Weapon Attack: +X to hit, reach 0/20/40/X ft., 1 targets. Hit: 1d4 (1d4 + 6) Piercing damage. Honedge strikes at the nearest shadow with astounding speed, and travels through said shadow to another close to the target, following through to thrust at the target. Honedge may keep on going and repeat this multiple times (based on a 1d4 roll for # of hits). This always lands a critical hit, ignoring whether or not the target has any sort of protection against critical hits, unless the protection is from the Special Trait Steel Body. As in, unless the target is another Honedge, Doublade, or Aegislash. This attack deals damage that goes through half the target's AC (e.g. if the target has an AC of 8, this attack would only need to be 4 or higher to land the blow). This attack always hits. The range is dependent on the lighting and location of the battlefield. If the battlefield is indoors and sunlight isn't able to fully light the room well on its own, the range is infinite, as long as it's in the battlefield. If the battlefield is indoors and sunlight is able to fully light the room well on its own, the range is 40 ft, as long as it's in the battlefield. If the battlefield is outside, but light is unable to provide sufficient lighting, then the range is 40 ft. If the battlefield is outside and light is able to provide sufficient lighting, then the range is 20 ft. If the battlefield is outside and it is very bright out, then this attack cannot be used. If the battlefield is outside and it's currently nighttime, then the range is infinite. This can be used to dodge attacks and counter them. This attack cannot be prevented through the means of magic or magical items.

Phantom Force. Melee Weapon Attack: +X to hit, reach X ft., 1 targets. Hit: 1 (4d4 + 4) Slashing damage. Honedge drops into the nearest shadow, and travels through said shadow to another close to the target, before rising up from the latter and slashes at the target. Honedge may keep on going and repeat this multiple times (based on a 1d4 roll for # of hits). This always lands a critical hit, ignoring whether or not the target has any sort of protection against critical hits, unless the protection is from the Special Trait Steel Body. As in, unless the target is another Honedge, Doublade, or Aegislash. This attack deals damage that goes through the target's AC. This attack always hits. Unlike Shadow SneakPhantom Force is not dependent on the lighting and location of the battlefield. This is a two-turn attack. On the first turn, Honedge disappears and cannot be attacked. On the second, Honedge attacks and reappears and can now be attacked. This can be used to dodge attacks and counter them. This attack cannot be prevented through the means of magic or magical items and cannot be blocked. This attack cannot be used twice in a row.

Reactions

Counter Hit. If Honedge is about to be hit, roll 1d20. If rolled number is at least 16, Honedge dodges and hits for 5, no attack/critical hit modifiers. Goes through AC. Honedge takes no damage. If the rolled number is under 16, Honedge is still hit, unless the rolled number is between 12 and 15 (inclusive). In this case, the effects of Dodge are used.

Dodge. If Honedge is about to be hit, roll 1d20. If the rolled number is at least 12, Honedge dodges, taking no damage. If the rolled number is under 12, Honedge is still hit. If the rolled number is 16, the effects of Counter Hit are used.

Legendary Actions

Honedge are not Legendary creatures.

Mythic Actions

Honedge are not mythic creatures.

Description

Honedge is a small sword with a slightly detailed sheath and a single blue ribbon extending from the pommel of its hilt. Despite only being around 2.5' tall, Honedge still manages to be an powerful opponent; it's ability to fly at deadly speeds blade while still maintaining amazing control is nothing less than impressive, if not flat-out imposing. More amazing is its ability to enter a shadow and appear out of another, as if going through a portal, without losing any momentum or speed; truly a fright to behold. Just imagine a sword around 20 feet away dropping through the floor and appearing right in front of your face after dropping from the ceiling in the blink of an eye. Absolutely terrorizing, especially when the room you're in is dark. Its true body is its blue eye, but hitting it doesn't do more damage or anything. Not recommended anyway, as it is more than capable of killing someone.

 

 

Note: Only tagged 'undead' because it's a ghost/spirit sort-of-thing; this doesn't mean that Honedge was dead and brought back to life. Any effects relying on the 'undead' tag have no negative effects on Honedge (as in extra damage or status conditions).

Note: Honedge has a higher CHA score than Aegislash, because it is genuinely cuter than an Aegislash.

Lair and Lair Actions

Honedge do not have lairs.
They have homes, but they do not have lairs.

Monster Tags: undeadbeast companion

Habitat: ForestMountain

P4R4D153_39989

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