Imprinted: The kitten imprints on the first person dreams it had consume, once born the imprinted person becomes the kitten.
Magically Bound: The Parent is able to sense the location of the Kitten at all times, the parent is able to feel the emotions of the Kitten, well also able to tell when The kitten is in Danger or when they are in Distress.
Telepathic: The Kitten can magicaly communicate to the Parent, telepathically with any creature within 1 mile.
Summon: The Parent can summon the Kitten as long both of them is in the same dimension. The summon happens in a instance, the summoning feature happens when both sides agree to it.
Displacement. The Dream Kitten projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is incapacitated or has a speed of 0.
Flyby. The creature doesn't provoke opportunity attack if the creature flies out of their attacked range.
Dream Hypnotise. As a action the targeted creature will make a DC 12 Wisdom Saving throw, the target will fall asleep and can not be awaken unless they take damage or a action is use to wake them up on a failed save, nothing happens on a successful save.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., # target. Hit: # (1d6 + 3) [slashing] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The kitten was born through the miracle of dreams from their Parent, and the Parent friends. Whoever had their dreams devour also had a few of their ideas and personality picked up as helping the Kitten to form a personality.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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4/1/2023 10:17:20 PM
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7
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1
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Coming Soon
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