Huge Aberration, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 189 (20d10 + 95)
Speed 40 ft., walk 10 ft.
STR
21 (+5)
DEX
16 (+3)
CON
19 (+4)
INT
18 (+4)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws STR +9, CON +8, WIS +8
Skills History +11
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 13
Languages All, (Speaks through telepathy, 240 ft)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Amphibious. Zal Ak can breathe air and water.

Tentacleton Summoner (3/Day). Zal Ak, three times a day can summon 1d4 worth of Tentacleton. They spawn within 10ft away from him. (For Tentacleton look at my DND Beyond Page)

Actions

Multiattack. The Zal Ak can attack with its claw once and its tentacle two times or it can use its growl once and its claw once.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 4) slashing damage. 

Tentacle. Melee Weapon Attack: +5 to hit, reach 20 ft., one target. Hit: 19 (3d10 + 4) bludgeoning damage.

Growl. All creatures (that are not Zal Ak or summoned by him) within a 150 ft. radius must succeed on a DC 15 Wisdom saving throw, if they fail then that take Hit: 20 (3d12 + 2) worth of damage and their AC's are reduced to half (rounded up) until Zal Ak takes his next turn.

Reactions

Living Lightning RodWhen Zal Ak gets hit by a lightning attack in water, instead of taking double the damage he can take quadruple the damage but then can electrocute the body of water he is in dealing the same damage he took, this attack does not effect him or the Tentacletons. 

Description

Zal Ak has been roaming the world for 10,000 of years and is one of seven of the great Lovecraftians to be created by Vuxh'ka. Zal Ak roams the oceans destroying towns and cities that it comes across, may have tried to kill it but usually will succumb to the swarm of Tentacletons or from the strength of his tentacles. 

Monster Tags: aberration

Habitat: Underwater

EnchiladaPreston

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