Large Undead, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 172 (15d12 + 75)
Speed 40 ft., swim 40 ft.
STR
19 (+4)
DEX
10 (+0)
CON
21 (+5)
INT
6 (-2)
WIS
6 (-2)
CHA
8 (-1)
Saving Throws DEX +3, CON +8, WIS +1, CHA +2
Skills Perception +4
Damage Resistances Necrotic, Poison
Damage Immunities Acid
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 14
Languages Common, Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Corrosive Breath (Recharge 5–6). The zombie exhales acid in a 30­-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 13 (3d8) acid damage plus 13 (3d8) necrotic damage on a failed save, or half as much damage on a successful one.

Description

Zombie dragons stink of death and their scaly hides sport gaping holes, chewed by worms.

Previous Versions

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3/1/2023 2:33:32 AM
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3/3/2023 6:41:39 AM
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4/3/2023 5:23:24 PM
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Habitat: Swamp

THISISWHATFUNIS

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