Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Multiattack. The zombie makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Corrosive Breath (Recharge 5–6). The zombie exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 13 (3d8) acid damage plus 13 (3d8) necrotic damage on a failed save, or half as much damage on a successful one.
Description
Zombie dragons stink of death and their scaly hides sport gaping holes, chewed by worms.
Previous Versions
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3/1/2023 2:33:32 AM
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3/3/2023 6:41:39 AM
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4/3/2023 5:23:24 PM
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