Large Undead, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 200 (16d12 + 96)
Speed 40 ft., burrow 20 ft.
STR
21 (+5)
DEX
6 (-2)
CON
23 (+6)
INT
6 (-2)
WIS
7 (-2)
CHA
9 (-1)
Saving Throws DEX +2, CON +10, WIS +2, CHA +3
Skills Perception +6
Damage Resistances Necrotic, Poison
Damage Immunities Lightning
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Languages Common, Draconic
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Galvanic Breath (Recharge 5–6). The zombie exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 16 (3d10) lightning damage plus 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one.

Description

Zombie dragons stink of death and their scaly hides sport gaping holes, chewed by worms.

Previous Versions

Name Date Modified Views Adds Version Actions
3/3/2023 6:42:40 AM
2
1
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Coming Soon
4/3/2023 5:27:21 PM
2
1
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Coming Soon

Habitat: CoastalDesert

THISISWHATFUNIS

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