Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Multiattack. The zombie makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Galvanic Breath (Recharge 5–6). The zombie exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 16 (3d10) lightning damage plus 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one.
Description
Zombie dragons stink of death and their scaly hides sport gaping holes, chewed by worms.
Previous Versions
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3/3/2023 6:42:40 AM
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4/3/2023 5:27:21 PM
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Coming Soon
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