Large Giant, Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 40 ft.
STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws DEX +5, CON +8, WIS +4
Skills Athletics +12, Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Giant
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Plain Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in savannah or grassy plains terrain.

Actions

Multiattack. The Goliath makes two greatclub attacks.

Greatmace. Melee Weapon Attack: +9; to hit, reach 15 ft., one target. Hit: 14 (2d8 + 6); bludgeoning damage, plus14 (2d8 + 6); piercing damage .

Rock. Ranged Weapon Attack:  to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6);] bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Habitat: HillMountainUnderdark

Nerdcastle

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