Huge Monstrosity, Chaotic Evil
Armor Class 26 (natural armor)
Hit Points 1070 (44d20 + 190)
Speed 40 ft.
STR
23 (+6)
DEX
19 (+4)
CON
26 (+8)
INT
6 (-2)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws STR +14, CON +16
Skills Athletics +18, Intimidation +18, Perception +18
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Frightened, Grappled, Stunned
Senses Darkvision 80ft, Tremorsense Anywhere in his lair., Passive Perception 17
Languages Understands all languages but cannot speak
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Charge. If Wrath moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 19 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Labyrinthine Recall. Wrath can perfectly recall any path he has traveled, and knows every path in his labyrinth innately. 

Upon Wrath's death all of blood, even that on the weapons of those who attacked him begins to boil causing 3d10 burning damage.

Actions

Greataxe. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +16 to hit, reach 155 ft., one target. Hit: 30 (1d8 + 4) piercing damage.

Bellow of Rage. Ranged Attack 80ft, Wrath bellows with all the rage of a storm causing each creature within range to make a DC 17 wisdom save. On a failed save the creatures take 16(2d6) psychic damage and are frightened, on a success only the damage applies. 

Reactions

Per each 267 damage taken his attacks gain (5d_). 

If a critical hit is landed on him he can use the Bellow of Rage ability.

 

 

Legendary Actions

Wrath has 3 legendary actions a day 

Reckless. At the start of his turn, Wrath  can gain advantage on all melee weapon attack rolls he makes during that turn.

Enraged. Wrath can cause each creature it sees to go mad with rage and attack whatever creature is nearest to it.

Again. Wrath can send any creature to the beginning of his labyrinth again.

Description

Wrath is the embodiment of rage. He resides in his lair in the nine hells, he torments poor souls by forcing them to wander his labyrinth. Should they somehow traverse his labyrinth they come to a huge open room light by glowing red torches on the walls and corpses of all kinds littered about. Standing in the center of it all is wrath in the form of a huge Minotaur whose only joy is killing those who complete his labyrinth and sending their poor souls to begin again, and again for eternity.    

Lair and Lair Actions

Wrath's Lair is a giant labyrinth with thousands of tortured souls wandering it. After traversing the labyrinth there is Wrath's Arena where he fights all who make it to him.

Wrath can reshape his labyrinth at will.

Wrath can summon a hoard (no more than 10) of any creature he wishes to torment the souls in his labyrinth.

IronFistsWrath

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