Prehensile Tongue. The skullcrawler chooses one creature it can see that is within 10 feet of it. The target must succeed on a DC 14 Dexterity saving throw or be grappled. While grappled the target is restrained.
Multiattack. The skullcrawler makes two attacks: one with its bite and one with its claws.
Swallow. The skullcrawler makes one bite attack against a Medium or smaller target it is grappling.The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the skullcrawler, and it takes 10 (3d6) acid damage at the start of each of the skullcrawler's turns. The skullcrawler can have only one target swallowed at a time.
Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 2d6
Tail Whip. Melee Weapon Attack: +6 to hit, reach 10ft., one target.
Description
Skullcrawlers are large serpentine creatures with only two long forelimbs and no hind limbs. Several aspects of their appearance are noticeably skeletal, particularly their backs and their heads. Their heads closely resemble those of mosasaurs, particularly the mosasaur Tylosaurus. Additionally, the Skullcrawlers have four digits in total on each hand, with the thumb being the smallest digit and the rest of the digits being larger and of the same size.
Lair and Lair Actions
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Something about dead animals and corpses.
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