Medium Undead, Neutral Evil
Armor Class 11 (hide)
Hit Points 52 (7d8 + 21)
Speed 20 ft.
STR
16 (+3)
DEX
9 (-1)
CON
17 (+3)
INT
3 (-4)
WIS
7 (-2)
CHA
4 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Passive Perception 8
Languages Understands Common but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Reckless.  At the start of its turn, the undead can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Undead Fortitude.  If damage reduces the undead to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit.  On a success, the undead drops to 1 hit point instead.

Actions

Greataxe.  Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

ILikeDucks9000

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