Armor Class
11
(hide)
Hit Points
52
(7d8 + 21)
Speed
20 ft.
STR
16
(+3)
DEX
9
(-1)
CON
17
(+3)
INT
3
(-4)
WIS
7
(-2)
CHA
4
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Passive Perception 8
Languages
Understands Common but can't speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Reckless. At the start of its turn, the undead can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Undead Fortitude. If damage reduces the undead to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undead drops to 1 hit point instead.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.







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