Armor Class
11
Hit Points
33
(6d8 + 6)
Speed
30 ft.
STR
8
(-1)
DEX
12
(+1)
CON
13
(+1)
INT
12
(+1)
WIS
10
(+0)
CHA
11
(+0)
Senses
Passive Perception 10
Languages
Common plus any two languages
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Distracted. The scientist has disadvantage on initiative roll.
Actions
Magic Flare. Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d12 + 1) force damage.
Spellcasting. The scientist casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 11):
At will: mage hand, prestidigitation
1/day: catapult
Reactions
Forward Thinking (2/Day). When the scientist fails a saving throw, it can reroll the d20. It must use the new roll.
Comments