Medium Humanoid (Wizard), Any Alignment
Armor Class 11
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
11 (+0)
Senses Passive Perception 10
Languages Common plus any two languages
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Distracted. The scientist has disadvantage on initiative roll. 

Actions

Magic Flare. Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d12 + 1) force damage.

Spellcasting. The scientist casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 11):

At will: mage hand, prestidigitation

1/day: catapult

Reactions

Forward Thinking (2/Day). When the scientist fails a saving throw, it can reroll the d20. It must use the new roll.

elspeth87

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