Tiny unknown, Any Good Alignment
Armor Class 12 Natural Armor
Hit Points 16 (1d8 + 5)
Speed 15 ft., When there are more than 3 of them, all of the Yarno in the group moves 25ft.
STR
7 (-2)
DEX
21 (+5)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +7
Damage Vulnerabilities Acid, Fire
Damage Resistances Bludgeoning, Poison
Damage Immunities Cold
Condition Immunities Deafened, Frightened
Senses Darkvision 30ft, Passive Perception 17
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Stitched Bond: No matter what, they know where their group is.

 

Actions

Piercing Screech: Deal 1d4 Damage and inflict deafened to every creature in a 25 Radius.

Bite: Deal 2d6 piercing damage (5ft)

Yarn Whip: Deal 1d8 bludgeoning damage In a 10ft line

Blender: Roll for stealth. If above 12 they can blend into their environment and become invisible. Creatures can try to search for you with a perception check as a bonus action. They have to roll higher than the roll made by the Yarno. If they successfully find them, The Yarno is petrified for 2 turns. This effect lasts for 4 turns then they become visible. The action cannot be used for 5 turns after use.

Quick And Tiny: If a creature any size bigger than small attacks you with a melee attack you can roll a dex save to evade the attack (Roll higher than 14)

 

Description

A small doll made of magical yarn that can blend into the environment (like chameleons). The creatures usually have button eyes and pins on them. Their personality differs between each and every. A lot of the time, they are docile and friendly. But, guessing the circumstances of you reading this description, they are not. They often come in groups of 5 or 10 and rely on each other. The creatures are summoned by crushing a Yarno Button. 

JaggedKenku

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