Medium Beast, Unaligned
Armor Class 13 Natural Armor
Hit Points 22 (5d8)
Speed 20 ft., swim 30 ft., burrow 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
11 (+0)
INT
1 (-5)
WIS
11 (+0)
CHA
4 (-3)
Skills Stealth +3
Damage Resistances Cold
Senses Darkvision 60 ft, Tremorsense 60 ft, Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amphibious. The zamite can breathe air and water.

Pack Tactics. The zamite has advantage on an attack roll against a creature if at least one of the zamite's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The zamite makes two Bite attacks.

Bite. Melee Weapon Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Description

It is a small, shark-like creature whose relatively large mouth houses many rows of teeth made for attacking prey and hunters. Zamite have been sighted in a number of different stages of development, with some having fully developed legs, while others slide on its bellies. During battle, Zamite can grow larger when it ingests bodily fluids. These fluids also allow Zamites to grow legs if they are ingested by the individuals without limbs. Zamite behave just like Giggi in the manner of aggressively attacking any possible food source and draining them of its vital fluids.

MisterStasi

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