Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Blood Sense. Lillan Hounds have the ability to sense which enemy has the lowest hit points, even when all their enemies are uninjured.
The Lilian Hound makes 2 attacks per action.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Maul. Charge attack : If the Lillian Hound moves at least 20 feet it can make the jumping maul attack. +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Target must make a STR saving throw of 14 or better or be grappled in the Lillian's maw and knocked prone. The target can use their action to break the grapple.
Description
The lowest of the Lillian army, the hounds are cannon fodder. Weak on their own, they are dangerous in groups and can overwhelm an overconfident group of adventurers. Lillian hounds always travel in packs and attack the enemy with the lowest hit points.
Note: These monsters are creatures based on the Marvel Midnight Suns game by Firaxis Games. All credit for the creation of these creatures goes to them. If you have not played the game, you need to go buy it. Now. It is available on Steam as well as PlayStation and Xbox consoles.
Previous Versions
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4/18/2023 4:56:48 PM
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4/20/2023 5:26:38 PM
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Coming Soon
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