Large Monstrosity, Chaotic Good
Armor Class 15 Natural armor
Hit Points 144 (17d10 + 51)
Speed 40 ft.
STR
16 (+3)
DEX
19 (+4)
CON
16 (+3)
INT
11 (+0)
WIS
14 (+2)
CHA
15 (+2)
Skills Acrobatics +7, Perception +2
Senses Passive Perception 14
Languages Auran, Terran Auran, Terran
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Sight and Smell: The Zheng has advantage on Wisdom (Perception) checks that rely on sight and smells.

Pounce: If the Zheng moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Zheng can make one bite attack against it as a bonus action.

Actions

Multi attack The Zheng makes three attacks: one with its bite and two with its claws: alternatively it can make five attacks with it's tail.

Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Piercing damage. 

Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. 

Tail: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. 

Description

Mountain Leopards: The Zheng is a five-tallied leopard that dwells in mountainous regions. Like a unicorn they have a single horn growing in the center of their heads. using their five whip-like tails for balance, they often confuse their enemies by moving their tails in distracting patterns and feints. The Zheng live near the summit of the mountains where the air is thin, but they do not seem to struggle to breathe. Despite being hunted they still assist lost and exhausted travelers who have climbed the mountains unless they sense hostility. Their horns and pelts are highly sought out as spell components, potion ingredients, and ritual apparatus. A Zheng's voice sounds like stones clashing together.

Monster Tags: pet

Shadowslider69

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