Medium Monstrosity (Elf), Neutral
Armor Class 17 Natural armor
Hit Points 70 (10d8 + 3)
Speed 35 ft.
STR
15 (+2)
DEX
12 (+1)
CON
18 (+4)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Skills Nature +2, Perception +3, Stealth +4, Survival +3
Damage Vulnerabilities Radiant
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fey Ancestry. Has advantage on saving throws against being charmed, and magic can’t put them to sleep.

Reckless. At the start of its turn, gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. makes two melee attack

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 2) piercing damage.

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 20 (2d12 + 3) slashing damage.

Description

The Abomination Elf is a monster that came out from experimenting on Elves by fusing their dna with those of beasts, monsters etc. Not all Abominations are Elves or they have the same skills. But usually they answer only to the commands of the person who made them.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

ClaytonElDrago

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