Large Monstrosity, Neutral
Armor Class 18 (breastplate)
Hit Points 100 (15d8)
Speed 45 ft.
STR
23 (+6)
DEX
16 (+3)
CON
14 (+2)
INT
7 (-2)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws STR +9, DEX +6, CON +5
Skills Intimidation +4, Survival +5
Damage Vulnerabilities Lightning
Damage Resistances Fire, Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison
Condition Immunities Frightened, Petrified
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Elvish
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.

 

Actions

Multiattack. The ape makes two fist attacks.

Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.

Description

They are powerful combination between Elves and Giant Apes. The experiments done created the Ape Elf a large powerful and fast creature.

ClaytonElDrago

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