Armor Class
18
(breastplate)
Hit Points
100
(15d8)
Speed
45 ft.
STR
23
(+6)
DEX
16
(+3)
CON
14
(+2)
INT
7
(-2)
WIS
8
(-1)
CHA
6
(-2)
Saving Throws
STR +9, DEX +6, CON +5
Skills
Intimidation +4, Survival +5
Damage Vulnerabilities
Lightning
Damage Resistances
Fire, Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities
Poison
Condition Immunities
Frightened, Petrified
Senses
Darkvision 60 ft., Passive Perception 13
Languages
Common, Elvish
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.
Actions
Multiattack. The ape makes two fist attacks.
Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.
Description
They are powerful combination between Elves and Giant Apes. The experiments done created the Ape Elf a large powerful and fast creature.
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