Small Humanoid (Kobold), Chaotic Neutral
Armor Class 15 (Studded Leather)
Hit Points 45 (5d8 + 5)
Speed 30 ft., fly 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws DEX +5, INT +2
Senses Darkvision 60 ft., Passive Perception 18
Languages Common, Draconic, Thieves' Cant
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, Ziri has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. Ziri has advantage on an attack roll against a creature if at least one of Ziri's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Sneak Attack(1/Turn). Ziri deals an extra 11 (3d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of her that isn't incapacitated and she doesn't have disadvantage on the attack roll.

Sun Goggles. Popular amongst far-northern explorers and Underdark denizens on their forays to the surface, these goggles are engineered to reduce direct exposure to sunlight. While wearing them, Ziri perceives spaces in natural or magical sunlight as if they were in normal bright light and spaces in dim light as if they were in darkness.Additionally, Ziri gains a +5 bonus to the initial saving throw against any effect that would blind her while wearing this item.

Draconic Legacy. Ziri's connection to dragons can manifest in unpredictable ways.
She gains the follow benefits:

  • She has advantage on saving throws to avoid or end the frightened condition on herself.
  • She can make unarmed strikes with her tail.
  • She knows one cantrip from the sorcerer spell list.

Spellcasting. Ziri is an 5th-level spellcaster. her spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She has the following sorcerer spells prepared:

  • Cantrips (at will): Booming Blade
Actions

Flametounge Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) fire damage.

Hand Crossbow. Ranged Weapon Attack: +6 to hit, one target, range 30/120 ft., Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Draconic Roar(3/Long Rest). As a bonus action, Ziri lets out a draconic roar at her enemies within 10 feet of her. Until the end of her next turn, Ziri and her allies have advantage on attack rolls against any of those enemies who could hear the roar.

Cunning Action. On each of her turns, Ziri can use a bonus action to take the Dash, Disengage, or Hide action.

Master of Tactics. Ziri can use the Help action as a bonus action. Additionally, when she uses the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of her, rather than 5 feet of her, if the target can see or hear her.

Daggered Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 5 (1d4+3) slashing damage.

Reactions

Uncanny Dodge. When an attacker Ziri can see hits her with an attack, Ziri can use her reaction to halve the attack's damage.

Monster Tags: Kobold

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

Stargamer509

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