Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Charm. 20 foot cone, save vs difficulty 15 or suffer disadvantage on all rolls each round until they make a save at the end of their turn.
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10+5) {"diceNotation":"1d10+5","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d10 + 5) slashing damage.
Spew. When a melee attack hits the attack must make a dexterity save vs difficulty 15 or get hit by a spurt of rotting fluids from the wound. If they fail they suffer 1d8 acid damage.







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