Large Aberration, Any Alignment
Armor Class 16 Natural armor
Hit Points 97 (10d10)
Speed 30 ft.
STR
13 (+1)
DEX
9 (-1)
CON
15 (+2)
INT
19 (+4)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws INT +6, WIS +5
Skills Arcana +6
Senses Darkvision 120, Passive Perception 13
Languages Common, Deep Speech
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multiattack. The yithian makes three attacks: two with its pincer, and one with its Spore Cloud. If its Lightning Rifle is available, it may use it in place of its Spore Cloud.

Pincer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) piercing damage.

Spore Cloud. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (3d8) poison damage, and must succeed a DC 15 Constitution saving throw or become poisoned for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Lightning Rifle (Recharge 5-6). Ranged Spell Attack: +6 to hit, range 30 ft., one target. Hit: 31 (6d8 + 4) lightning damage, and must succeed a DC 15 Constitution saving throw or be paralyzed for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

 

 
 

Description

The Yithians, also known as the Great Race of Yith, are alien creatures that have mastered time travel. Their home is the planet of Yith. Yithians have cone-shaped bodies, long necks, arms with claws and a second neck with a tube-like end. Originally, Yithians had different bodies they left behind long ago, taking over the bodies of other species when it is required.

Ulheim

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