Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Stench of Death. If an opponent gets within 10 feet of the zombie, he or she must succeed on a wisdom saving throw of 12 or will become frightened. Player must only need to succeed the saving throw once.
Club Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Description
This ogre is approximately 18 feet tall and is a grayish green color. It's body is partially covered in a dark grayish metal and the left side of its face has been clawed off revealing bone and rotting muscle underneath.







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