Large Undead, Neutral Evil
Armor Class 12
Hit Points 120 (9d10 + 36)
Speed 30 ft.
STR
19 (+4)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common and Giant but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Stench of Death. If an opponent gets within 10 feet of the zombie, he or she must succeed on a wisdom saving throw of 12 or will become frightened. Player must only need to succeed the saving throw once.

Actions

Club Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

 

Description

This ogre is approximately 18 feet tall and is a grayish green color. It's body is partially covered in a dark grayish metal and the left side of its face has been clawed off revealing bone and rotting muscle underneath. 

Jonzer

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