Armor Class
11
(natural armor)
Hit Points
50
(8d10 + 20)
Speed
50 ft.
STR
15
(+2)
DEX
15
(+2)
CON
14
(+2)
INT
7
(-2)
WIS
12
(+1)
CHA
8
(-1)
Skills
Perception +3, Stealth +3
Damage Vulnerabilities
Fire
Damage Resistances
Cold
Senses
Passive Perception 15
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Shadow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in dark areas.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Description
The sewer dwelling Necrolisk is built like a dire wolf for it has jagged bones protruding from its body but has leathery and torn skin as well as solid white eyes. Necrolisk communicate with one another using growls and barks, but they are vicious and territorial towards any creature, be it of the same race or not.







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