Medium Undead, Unaligned
Armor Class 11 (natural armor)
Hit Points 50 (8d10 + 20)
Speed 50 ft.
STR
15 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +3, Stealth +3
Damage Vulnerabilities Fire
Damage Resistances Cold
Senses Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Shadow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in dark areas.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

 

Description

The sewer dwelling Necrolisk is built like a dire wolf for it has jagged bones protruding from its body but has leathery and torn skin as well as solid white eyes. Necrolisk communicate with one another using growls and barks, but they are vicious and territorial towards any creature, be it of the same race or not.

Habitat: Arctic

cmjwiggy2005

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