Armor Class
16
Natural armor
Hit Points
100
(20d10)
Speed
60 ft.
STR
20
(+5)
DEX
14
(+2)
CON
15
(+2)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
STR +7
Senses
Passive Perception 10
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
protective. the tank as two hatches. the crew has total cover unless a hatch is opened. the back hatch can be opened with a Action. the top hatch needs a DC 15 Strength check to open. any one inside can open the hatches with a bonus action. the Tank needs a crew of 4 to be used.
Actions
multi, attack. the tank uses its cannon if it can. then it makes two machine gun attacks.
Machine gun. RangedWeapon Attack: +4 to hit, range 200/600 ft., one target. Hit: 12 (3d6 + 3) piercing damage.
cannon (recharge 5-6). RangedWeapon Attack: +4 to hit, range 300/500 ft., one target. Hit: 14 (2d10 + 4) damage.
Description
the CR on this thing is most likely not right.







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