Medium Monstrosity, Any Alignment
Armor Class 13 Natural armour
Hit Points 35 (3d10 + 5)
Speed 25 ft., walk 25 ft., climb 15 ft.
STR
15 (+2)
DEX
10 (+0)
CON
8 (-1)
INT
11 (+0)
WIS
9 (-1)
CHA
12 (+1)
Saving Throws STR +5, CON +2
Damage Vulnerabilities Fire, Lightning, Slashing
Damage Resistances Bludgeoning
Damage Immunities Acid, Necrotic
Condition Immunities Exhaustion, Grappled, Poisoned
Senses Passive Perception 10
Languages None
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 1d6 + 1 piercing damage

Whip. RangedWeapon Attack: +2 to hit, range 6/10 ft., 1 target. Hit: 1d4 + 2  slashing  damage.

Engulf. Melee Weapon Attack: +5 to hit, range 5/10 ft., 2 targets. Hit:  the monster opens up to show a semi hollow interior multiple strings start pouring out rapping around you to pull you in to escape you must hit a higher strength saving throw than the monster, if failed you will be stuck inside until the monster is dead taking 1d4+3 acid damage each turn.

Reactions

Rope snap. If you snap a string of yarn on the monster which can only be done by dong 6 or more slashing damage on an attack, a weak spot will open on the monster for on turn giving +6 more damage to any attack roll you do on that weak spot. To hit the weak spot you must roll dc 12 deck saving throw. The reaction also includes the monster focusing its next attack on you.

Description

The yarn Monster is a giant ball of yarn. It’s heihht can range from 6-10 ft, it can be any colours or combinations of colours, and can have as many eyes or arms as the dungeon master designs it to have.

Previous Versions

Name Date Modified Views Adds Version Actions
5/25/2019 10:05:12 PM
99
3
5
Coming Soon

Monster Tags: abberationmonstrosity

Habitat: Urban

LazyChimm

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