Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 1d6 + 1 piercing damage
Whip. RangedWeapon Attack: +2 to hit, range 6/10 ft., 1 target. Hit: 1d4 + 2 slashing damage.
Engulf. Melee Weapon Attack: +5 to hit, range 5/10 ft., 2 targets. Hit: the monster opens up to show a semi hollow interior multiple strings start pouring out rapping around you to pull you in to escape you must hit a higher strength saving throw than the monster, if failed you will be stuck inside until the monster is dead taking 1d4+3 acid damage each turn.
Rope snap. If you snap a string of yarn on the monster which can only be done by dong 6 or more slashing damage on an attack, a weak spot will open on the monster for on turn giving +6 more damage to any attack roll you do on that weak spot. To hit the weak spot you must roll dc 12 deck saving throw. The reaction also includes the monster focusing its next attack on you.
Description
The yarn Monster is a giant ball of yarn. It’s heihht can range from 6-10 ft, it can be any colours or combinations of colours, and can have as many eyes or arms as the dungeon master designs it to have.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/25/2019 10:05:12 PM
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99
|
3
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5
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Coming Soon
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