Medium Or Small Humanoid (Any Race), Any Alignment
Armor Class 12 (leather armor)
Hit Points 19 (4d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undying: The Undying cannot die. Instead, when they have zero hp, they fall unconscious for a number of hours equal to their intelligence score. During this time they cannot be woken by any means except wish or divine intervention, after which they regain consciousness at full hp. Any limbs or body parts that have been removed will stitch themselves back together if they are in contact with the main mass during their unconscious state. Otherwise they must spend a number of days equal to 10- constitution modifier learning to use their projected spirit ability.

 

Projected Spirit: due to their undying nature they learn to project their spirit outside of their physical form in order to replace any lost limbs. This spirit limb is only half real and slightly maliable. As such they can choose from the following abilities twice per encounter:

  • Maliable attack: gain +2 to attack when taking the attack action on their turn.
  • Maliable defence: gain +2 to defence till the end of their turn as a reaction.
Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Description

The Undying are usually forcefully created but after the initial shock of having their death stolen from them most begin to worship their creator as if they were a god. 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Soothsayer2013

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