Large Undead, Neutral
Armor Class 17 Natural Armor
Hit Points 350 (10d12)
Speed 60 ft., climb 30 ft.
STR
22 (+6)
DEX
20 (+5)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +10, DEX +9, CON +9
Skills Athletics +10, Insight +4, Intimidation +7
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Incapacitated, Poisoned
Senses Darkvision 120ft, Tremorsense 30ft, only when all four limbs are on the ground, Passive Perception 15
Languages Common, Thieves' Cant
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Undead Intimidation. Undead King Brahame has an advantage on all intimidation checks made.

Undead Aura. At the start of their turn anyone within 20ft of Undead King Brahame must make a con save DC:16 or stay at least 20ft from Undead King Brahame.

Undead Absorption. Any necrotic damage dealt to Undead King Brahame is added to his HP.

Actions

Multi Attack. Undead King Brahame makes 3 attacks per turn, made up of ranged or melee attacks.

Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 10ft., 1 target. Hit: 8 (2d6) bludgeoning damage and 1d10 necrotic damage.

Action Ranged Attack. Ranged Weapon Attack: +4 to hit, range 20/60ft., 1 target. Hit: 11 (2d8) bludgeoning damage.

Bonus Actions

Primal Defense. Undead King Brahame can unleash his primal defense as a bonus action. Until his next turn, he becomes immune to all non-magical damage and resistant to all other damage. If he were to be knocked unconscious during this round, he instead falls to 1hp. This bonus action can be done 3 times per day.

Reactions

Spellcast Deflection. If someone makes a ranged spell attack against Undead King Brahame you can make a melee attack against the spell attack. If you manage to out-roll the player's roll, deflect the ranged attack to one side of you.

Meat Shield. If Undead King Brahame has a friendly bandit within 10ft of him he can grab them and use them as a meat shield to negate any damage he would take this turn.

Legendary Actions

Undead Detonation (on death only). When Undead King Brahame is knocked to 0hp he will detonate in a 30ft radius. Everything within 30ft must make a DC:18 Con save. On a failure take 4d10 Necrotic damage. If this damage takes you below 0hp or hits you while in death saves, make all your death saves at once. If you fail death saves triggered by this effect you will be raised as a zombie. If you succeed you will stabilise to 1hp. On a success take half and ignore the death save effect.

Lair and Lair Actions

Undead King Brahame can summon bandits to come and help him in his fight.

Lair Actions

On initiative count 18 (losing initiative ties), Undead King Brahame can choose to take a lair action to cause the following effect; this effect can only be done twice per day;

  • Undead King Brahame slams his fists on the ground. Roll a d6 to determine how many bandits are summoned. Roll a d4 to determine how many rounds it takes them to appear.

 

Habitat: Forest

ThicccMatty

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