Medium Undead, Chaotic Evil
Armor Class 18
Hit Points 80 (16d8)
Speed 0 ft., fly 60 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
15 (+2)
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages The languages it knew in life
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Multiattack. The Wraith Swordsman makes 3 attacks with its sword or 2 attacks with the sword and a Life Drain attack.

Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (3d6+5) slashing damage.

Life Drain. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 21 (6d4 + 2) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Reactions

Deflective Parry (1/round). When a creature makes a melee attack against the undead swordsman and hits, the swordsman can use its reaction to add 3 to its AC for that attack, potentially causing the attack to miss. The undead swordsman must be wielding a melee weapon to use this ability.

RollForFunYT

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