Control Undead: As an action, Undead Commander can cast the spell "Animate Dead" without expending a spell slot. He can control up to 4 undead creatures at a time, and they follow his commands.
Undead Resistance: Undead Commander has resistance to necrotic damage and is immune to being poisoned, frightened, or paralysed.
Commanding Presence: Undead Commander has advantage on all Charisma checks made against undead creatures.
Multiattack: King can make two attacks with his longsword.
Longsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+2 slashing damage.
Inflict Wounds: Undead Commander can cast the spell "Inflict Wounds" as an action. The target must make a DC 14 Constitution saving throw, taking 3d10 necrotic damage on a failed save, or half as much on a successful one.
Raise Dead: As an action, Undead Commander can cast the spell "Raise Dead" without expending a spell slot. He can target a dead creature within 60 feet and bring it back to life, as long as it has been dead for no longer than 10 days.
Necrotic Touch (Bonus Action): The Undead Commander can imbue his weapon or unarmed strikes with necrotic energy, causing an additional 1d6 necrotic damage on a successful hit. He can use this ability once per turn as a bonus action, provided that he has a free hand to touch his weapon or make an unarmed strike.
Description
The Undead Commander is a striking figure, with dark purple skin that glistens in the dim light. His long white hair cascades down his back, framing his face and the pair of curved horns that protrude from his forehead. He wears a black cloak adorned with intricate golden trimmings that shimmer as he moves, and his glowing red eyes seem to bore into the souls of those who dare to face him. With his commanding presence and unwavering confidence, The Undead Commander exudes an aura of power and authority that is impossible to ignore.
Previous Versions
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5/3/2023 8:19:46 AM
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1
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5/3/2023 11:11:49 AM
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4
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1.5
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Coming Soon
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