Large Humanoid, Chaotic Neutral
Armor Class 11 natural
Hit Points 500 (20d20 + 145)
Speed 22000 ft., burrow 22000 ft., climb 22000 ft., swim 22000 ft., fly 22000 ft. more like a big jump
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
1 (-5)
WIS
1 (-5)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, CHA +19
Skills Intimidation +145, Perception +105
Damage Resistances All
Senses Darkvision can see throw all types of darkness without a range, Unknown will now were its target is no matere what , Passive Perception 25
Languages non
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

true relentluss endurense. 096 now if somthing sees its face in person photo video magical or any other ways exept drarings and it will hunt them down and kill them it nows where thay are and it can jump ino the sky to attack if there fllying it has perfect memory of it so it want forget it can bust down any thing in its way its memory can not be changed in anyway the only way to stop is if it kills it and its revavied and will still attack if the targets memorys changed it dossenot mater if it only saw a pixal or for a nano secnd thay dont evan have to no if thay saw him also if 096 dies thay get back upp in 1d8 minutes

Actions

pick upp. 096 picks upp a target its movemant is redused to 0

claw. Melee Weapon Attack: +10 to hit, reach 5ft.,1 target. Hit: 78 (20d6 + 42) [damage type] slashing damage. 

Bonus Actions

096 can screch all creatures that hear them must make a dc25 saving throw or be frightened for 1d6 houres

Reactions

bite. bites target for 10d4+21 pircing damge

Legendary Actions

096 has 3 per turn

random strik (Costs 1 Actions). roll a 1d4 1 claw attack 2 pick upp 3 bite and 4 screch

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

096 dossent need anything to live like water and it has a very strong skelton and dossent move unless someone sees its face

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

nobodytalkaboutbruno

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