Dread. Any creature, other than a devil, that starts its turn within 10 feet of Yaun must succeed on a DC 22 Wisdom saving throw or be frightened of him until the start of its next turn. A creature succeeds on this saving throw automatically if Yaun wishes it or if he is incapacitated.
Legendary Resistance (3/Day). If Yaun fails a saving throw, he can choose to succeed instead.
Magic Resistance. Yaun has advantage on saving throws against spells and other magical effects.
Regeneration. Yaun regains 20 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesn’t function at the start of his next turn. Yaun dies only if he starts his turn with 0 hit points and doesn’t regenerate.
Multiattack. Yaun makes two Hellish Strike attacks.
Hellish Palm. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage plus 9 (2d8) force damage. The target hit by this attack must succeed on a DC 21 Strength saving throw or be pushed up to 10 feet away and knocked prone. If the movement is interrupted by another creature or object, they both take 9 (2d8) bludgeoning damage.
Diabolic Fortitude. Yaun casts one of the following spells, requiring no material components and using Strength as the spellcasting ability (spell save DC 21):
At will: shatter, catapult as a level 8 spell, detect magic, earth tremor
3/day: erupting earth centered on Yaun, dispel magic, death ward
1/day: earthquake
Hellish Leap. Yaun jumps, up to 120 feet to an unoccupied space he can see.
Yaun can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Yaun regains spent legendary actions at the start of his turn.
Demon Flips The Cart. Yaun uses Diabolic Fortitude or Hellish Leap.
Attack (Costs 2 Actions). Yaun makes one Hellish Palm attack.
Description
Yaun is a practicioner of the rude, renegade, and unrefined style known as Demon Flips the Cart, and a very good one at that. He is a mass of thickly corded crimson muscle clothed in garments finely tailored from the hides and skins of mighty beasts.
The masters of this style sweat profusely when they let their black KI suffuse them totally, and their body becomes red and flushed with blood, and even seems to steam. They are capable of absolutely absurd feats of strength, such as lifting an ox cart overhead with one finger, lifting a house sized boulder, or (as I once witnessed in a duel) hurling an opponent several hundred meters into the distance. An old master once boasted to have hurled a royal sailing ship at an opponent once while drunk in his youth.
The well known drawback to this style is a practitioner must eat and drink around three or four times as much as a normal person of their weight in order to stoke their internal fire. Without such regular fuel, their own body is consumed and they quite literally combust. Most masters are rather unconcerned about this particular quirk and take it as a matter of religious importance, some of them going as far as to stop eating when they know their time is getting near, so that when they next enter battle their body will consume many of their opponents in its violent self immolation.







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