Armor Class
18
natural armor
Hit Points
170
(20d12 + 50)
Speed
100 ft., walk 25 ft.
STR
18
(+4)
DEX
20
(+5)
CON
19
(+4)
INT
9
(-1)
WIS
14
(+2)
CHA
16
(+3)
Saving Throws
STR +9
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities
Charmed
Senses
Passive Perception 16
Languages
--
Challenge
13 (10,000 XP)
Proficiency Bonus
+5
Actions
Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 14 (3d6 + 5) [Slashing] damage.
Venom Spit. RangedWeapon Attack: +5 to hit, range 10/30 ft., # target. Hit: 17 (3d8 + 5) [Poison] damage.
Reactions
If it is hit with an unarmed attack or touched directly by a creature, it can affix said creature to its shell. (DC 18 Cha Save) on a failed save it attempts to drag said attacker into the water and drown it, (Apposed strength check to resist the act of being dragged down, Yegl has +5 on said checks).
Description
Long spindly hairless creature with no eyes and long venomous claws, hiding its fragile body inside an empty turtle shell.
Lair and Lair Actions







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