Large Humanoid, Chaotic Evil
Armor Class 18 natural armor
Hit Points 170 (20d12 + 50)
Speed 100 ft., walk 25 ft.
STR
18 (+4)
DEX
20 (+5)
CON
19 (+4)
INT
9 (-1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed
Senses Passive Perception 16
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Actions

Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 14 (3d6 + 5) [Slashing] damage. 

Venom Spit. RangedWeapon Attack: +5 to hit, range 10/30 ft., # target. Hit: 17 (3d8 + 5) [Poison] damage.

Reactions

If it is hit with an unarmed attack or touched directly by a creature, it can affix said creature to its shell. (DC 18 Cha Save) on a failed save it attempts to drag said attacker into the water and drown it, (Apposed strength check to resist the act of being dragged down, Yegl has +5 on said checks).

Description

Long spindly hairless creature with no eyes and long venomous claws, hiding its fragile body inside an empty turtle shell.

Lair and Lair Actions

 

 

Habitat: Underdark

_Rusty_Raven_

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