Armor Class
8
(natural armor)
Hit Points
12
(2d10)
Speed
15 ft., fly 20 ft.
STR
12
(+1)
DEX
10
(+0)
CON
11
(+0)
INT
5
(-3)
WIS
7
(-2)
CHA
2
(-4)
Skills
Perception +4
Senses
Darkvision 20 ft., Passive Perception 5
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage.
Claws. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 6 (1d4 + 4) piercing damage. The target must make a DC 6 Constitution saving throw, taking 6 (2d6) poison damage on a failed save, or half as much damage on a successful one.
Description
Cousins to the wyrmlings the wyvernling has two thinly scaled hind legs, a pair of partially transparent leathery wings, and a long tail tipped with a stinger that can deal some real damage to the unsuspecting adventurer.







Comments