Medium Fiend (Yugoloth), Typically Neutral Good
Armor Class 18 Natural armour
Hit Points 125 (12d10 + 65)
Speed 45 ft., burrow 30 ft.
STR
16 (+3)
DEX
17 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws CON +8
Skills Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage from Spells
Damage Immunities Fire
Condition Immunities Blinded, Charmed, Poisoned
Senses Blindsight 60ft, Darkvision 45ft, Tremorsense 120ft, Passive Perception 14
Languages Common, Infernal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The xaamokoloth has resistance to damage dealt by spells.

Chitinous Layer. The xaamokoloth has resistance to piercing, slashing and bludgeoning attacks from nonmagical weapons. 

Desert Blaze. The xaamokoloth has immunity to fire damage. 

Compound Eyes. The xaamokoloth has immunity to being blinded, and has 60ft blindsight. 

Actions

Multiattack. The xaamokoloth attacks twice.

Mandibles. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) piercing damage. 

Stinger. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 10 (2d4 + 6) poison damage. 

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 6 (3d4) slashing damage. 

Bonus Actions

Sand Spit. As a bonus action, the xaamokoloth can coat its natural weapons in sand, blinding targets when it makes an attack. 

Reactions

Counterattack. When the xaamokoloth takes damage from a creature in melee range, it can immediately make a melee attack on that creature. 

Description

Xaamokoloths, also known as Deserter Yugoloths or Antlion Traders, are peaceful nomads that travel across desert regions. They spend their days digging in the sand to obtain useful ore, manufacturing tools to sell. As yugoloths, they can also be hired as miners and diggers. 

Monster Tags: Yugolothfiend

Habitat: Desert

CherryBomberBard

Comments

Posts Quoted:
Reply
Clear All Quotes