Medium Undead, Neutral
Armor Class 4
Hit Points 15 (3d4 + 12)
Speed 20 ft., climb 35 ft.
STR
12 (+1)
DEX
13 (+1)
CON
10 (+0)
INT
8 (-1)
WIS
7 (-2)
CHA
3 (-4)
Saving Throws DEX +5
Damage Vulnerabilities Fire
Damage Immunities Bludgeoning
Condition Immunities Blinded, Charmed, Deafened, Frightened
Senses Passive Perception 12
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

has a absorber spike shooter.

Actions

ranged spike can shoot as far as 45 ft. 1d4 piercing

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

doesn't get near targets

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

4 legs with a body with a tail at the top, which has a spike shooter on it.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
5/15/2023 7:03:36 PM
3
1
--
Coming Soon

Habitat: MountainUnderdark

Ender_Mare001

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