Armor Class
15
Natural
Hit Points
67
(7d12 + 15)
Speed
70 ft., climb 70 ft.
STR
17
(+3)
DEX
27
(+8)
CON
20
(+5)
INT
6
(-2)
WIS
24
(+7)
CHA
4
(-3)
Saving Throws
DEX +11, WIS +10
Skills
Stealth +16
Damage Vulnerabilities
Bludgeoning, Thunder
Damage Resistances
Cold
Damage Immunities
Necrotic
Senses
Blindsight, Tremorsense, Passive Perception 24
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Advanced Pack Tactics.The Zactolyte has advantage on an attack roll against a creature if at least one of the Zactolyte's allies is within 5 feet of the creature and the ally isn’t incapacitated. For every one extra zactolyte, they get a +3 to hit and damage.
Blindsight. 100ft
Tremor sense. 20ft
Actions
Multiattack. The Zactolyte makes two claw attacks and one bite attack in any order.
Claw. melee weapon. +5 to hit 5ft range. 3d8
Bite. Melee weapon. +5 to hit 5ft range. 3d8
Pounce. If the Zactolyte makes a successful claw attack after moving 10 feet the the target must make a strength saving throw (dc17) on a failed save the target is knocked prone.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
5/20/2023 3:15:57 AM
|
22
|
0
|
2B
|
Coming Soon
|
Comments