Special Trait Name. mad.
Spellcasting. The [Zard] is a 4-level spellcaster. Its spellcasting ability is [20] (spell save DC 14, +2 to hit with spell attacks). The [Zard] has following [bard] spells prepared:
Cantrips (at will): [absorb elements], [heal wounds]
1st level (12 slots): [hide], [fire]
Action Name. fire hand.
Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 20 ft., 6 target. Hit: (2d6 + 5) [fire] damage.
Action Ranged Attack. RangedWeapon Attack: +3 to hit, range 6/12ft., 6 target. Hit: 3 (1d6 + 4) [cold] damage.
the way that this monster's bonus actions work the monster can do a side action in doing so he can do more.
Reaction Name. block roll 2d6 +4 for a block if successful then all damage blocked
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs 3 Actions). you will put your enemy in a freezing block of ice it is a dex saving throw roll 1d6 to hit then if successful you roll 3d6 for damage.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
very unpredictable. strong, can cause you a bad omen.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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5/21/2023 1:26:00 AM
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Coming Soon
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