Armor Class
15
(natural armor)
Hit Points
123
(13d12 + 39)
Speed
10 ft., swim 40 ft.
STR
19
(+4)
DEX
13
(+1)
CON
16
(+3)
INT
2
(-4)
WIS
13
(+1)
CHA
4
(-3)
Saving Throws
DEX +4, CON +6
Skills
Perception +5, Stealth +3
Senses
Blindsight 5 ft., Darkvision 90 ft., Passive Perception 14
Languages
Understands Old Draconic but can't speak it
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Hold Breath. The sea-orc can hold its breath for 2 hours.
Actions
Multiattack. The sea serpent makes one Bite attack and one Tail attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) piercing damage plus 1 cold damage.
Tail. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be pushed up to 10 feet away and knocked prone.







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