Medium Humanoid (Any Race), Chaotic Evil
Armor Class 17 (half plate)
Hit Points 171 (18d10 + 72)
Speed 35 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +7, DEX +5, CON +7
Skills Athletics +10, Perception +6
Damage Resistances Lightning, Thunder
Senses Darkvision 60 ft., Passive Perception 16
Languages Common, Primordial
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Storm Manipulation. Zephyr know's the Control Flames cantrip. Starting at 3rd level, he can cast the Thunderous Smite Spell with this trait, without requiring a material component or concentration. Starting at 5th level, you can also cast the Thunder Step spell with this trait, as a reaction without requiring a material component. Once you cast Thunderous Smite or Thunder Step with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.

Storm's Speed. Zephyr can double his speed for 10 minutes. This ability does not require concentration and can be used only once per day. 

Actions

Multiattack. Zephyr makes two attacks: one with his Lightning Blade and one with his Thunder Strike.

Lightning Blade, +2. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) lightning damage.

Thunder Strike. Zephyr unleashes a wave of thunderous energy in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8) thunder damage on a failed save, or half as much damage on a successful one.

Reactions

Storm Manipulation. Zephyr can cast the Thunder Step spell with this trait, as a reaction without requiring a material component.

Monster Tags: NPC

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JimmySmalls

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