Armor Class
12
Hit Points
12
(2d8 + 2)
Speed
20 ft.
STR
14
(+2)
DEX
14
(+2)
CON
14
(+2)
INT
8
(-1)
WIS
10
(+0)
CHA
15
(+2)
Saving Throws
DEX +4, CHA +4
Damage Vulnerabilities
Fire, Thunder
Damage Resistances
Bludgeoning from non magical attacks
Condition Immunities
Grappled, Poisoned, Restrained
Senses
Passive Perception 10
Languages
Deep Speech
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Ooze like body. The Zagzen can fit in to a space as small as an inch wide
pact Tactics. When the Zagzen attacks a creature within 5ft of an ally, it has advantage on the roll to hit
Actions
Wrap around. The Zagzen wraps itself around a creature. The target must make a strength saving throw(dc:13) or be grappled and restrained
Tendril strike. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 4 (2d4 + 2) [piercing] damage.
Bonus Actions
Regeneration. Once per long rest the Zagzen can heal 1d12+2 hit points
Description
the Zagzen are ooze like creatures that use to be peaceful, however, as they bonded to different, evil aligned creature, they started to become more hostile, bonding to other creatures for more strength and taking over their bodies
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