Medium Or Small Aberration, Any Non-Lawful Alignment
Armor Class 12
Hit Points 12 (2d8 + 2)
Speed 20 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws DEX +4, CHA +4
Damage Vulnerabilities Fire, Thunder
Damage Resistances Bludgeoning from non magical attacks
Condition Immunities Grappled, Poisoned, Restrained
Senses Passive Perception 10
Languages Deep Speech
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Ooze like body. The Zagzen can fit in to a space as small as an inch wide

pact Tactics. When the Zagzen attacks a creature within 5ft of an ally, it has advantage on the roll to hit

Actions

Wrap around. The Zagzen wraps itself around a creature. The target must make a strength saving throw(dc:13) or be grappled and restrained

Tendril strike. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 4 (2d4 + 2) [piercing] damage. 

Bonus Actions

Regeneration. Once per long rest the Zagzen can heal 1d12+2 hit points

Description

the Zagzen are ooze like creatures that use to be peaceful, however, as they bonded to different, evil aligned creature, they started to become more hostile, bonding to other creatures for more strength and taking over their bodies

Monster Tags: abberation

lilythecutiepie

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