Special Trait Name. Undead Terror
At beginning of combat everyone who enters within 120 ft. makes a dc 22 wis saving throw. On a failed throw target becomes frightened and takes 3d12 necrotic damage. On a success target takes no damage and is not frightened.
Special Trait Name. Shadow Pool
When Undead Knight Commander is at half hp everyone within 60 ft. makes a dc 20 con saving throw. On a failed throw target(s) take 10d10 necrotic damage and is poisoned. On a success target(s) take half damage.
Legendary Resistance (3/Day). If the Undead Knight commander fails a saving throw, it can choose to succeed instead.
Action Name. Attacks x5
Melee Attack. Shadow Sword: +18 to hit, reach 10 ft., 1 target. Hit: (3d12 + 10) [slashing and necrotic] damage
Nightmare Attacks x2
Stomp +10 to hit, 5 ft., anyone within 5 ft. Hit: (2d10 + 10) [bludgeoning] damage
Ranged Attack. Shadow Spear
If no one is within melee range of the Undead Knight makes a ranged attack.
Shadow Spear: +15 to hit, reach 120 ft., 1 target. Hit: (3d12) [necrotic and piercing] damage
Reaction Name. Reflective Armor
As a reaction Undead Knight uses their reaction to reflect any damaging spells that don't do radiant damage.
The Undead Knight Commander can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Undead knight Commander regains spent legendary actions at the start of its turn.
Attack. Can make one attack with its sword or can throw a spear.
Move. Can move half its walking speed
Terror. Can use its Undead terror [costs two actions]
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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