Legendary Resistance (3/Day). If Zarael fails a saving throw, he can choose to succeed instead.
Spellcasting Mastery. When Zarael casts a spell of 1st level or higher that requires a spell attack roll, he can make one additional spell attack as a bonus action.
Spellcasting. Zarael is a 9th-level spellcaster. His spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). He has the following spells prepared:
- Cantrips (at will): Eldritch Blast, Mage Hand, Minor Illusion
- 1st level (4 slots): Charm Person, Shield, Hex
- 2nd level (3 slots): Invisibility, Misty Step, Suggestion
- 3rd level (3 slots): Counterspell, Dispel Magic, Fireball
- 4th level (3 slots): Dimension Door, Evard's Black Tentacles
- 5th level (2 slots): Bigby's Hand, Hold Monster
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Legendary Actions Zarael can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. Zarael regains spent legendary actions at the start of his turn.
- Shadow Bolt. Zarael makes a ranged spell attack with his Eldritch Blast.
- Commanding Presence. Zarael targets one creature within 30 feet of him. The target must succeed on a DC 15 Wisdom saving throw or be charmed by Zarael until the end of its next turn.
- Dark Retribution (Costs 2 Actions). Zarael casts Hellish Rebuke as a reaction without expending a spell slot.
Description
Appearance: Zarael is a tall and imposing figure with crimson skin, curved horns protruding from their forehead, and a long, braided mane of raven-black hair. They wear dark, flowing robes adorned with intricate symbols of the cult.
Age: Late 30s
Mannerisms: Zarael carries themselves with an air of authority and sorrow. Their voice resonates with a mix of grief and determination. They speak slowly, emphasizing each word, and their piercing gaze holds a profound sadness. Zarael's movements are deliberate and calculated, revealing a charismatic leader driven by their personal tragedy.
Lair and Lair Actions
Legendary Lair Actions Zarael can take lair actions on initiative count 20 (losing initiative ties). He can use one of the following lair actions:
- Call Reinforcements. Zarael summons 1d4 cultists to aid him in battle. They arrive at the start of Zarael's next turn.
- Shadow Veil. Zarael creates an area of magical darkness in a 20-foot radius centered on a point within 120 feet. The darkness lasts for 1 minute or until
Comments