Medium Humanoid (Any Race), Any Alignment
Armor Class 15 (studded leather)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws DEX +5
Skills Perception +6, Survival +4
Senses Passive Perception 16
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Action Surge (Recharges after a Short or Long Rest). Yasha can take one additional action on top of her regular action and possible bonus action.

Archery. Yasha has a +2 bonus to ranged weapon attack rolls (included in the attack).

Careful Eyes. Yasha can use a bonus action to perform a Search action.

Crossbow Expert. Yasha ignores the loading property on crossbows. Additionally, being within 5 feet of a hostile creature doesn't impose disadvantage on her attack rolls.

Steady Aim (3/Day). As a bonus action, Yasha takes careful aim at a creature she can see within range of its ranged weapon. Until the end of her turn, Yasha deals an extra 5 damage with each of her ranged weapon attacks against the target.

 

Actions

Multiattack. Yasha makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit:6 (1d6 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +7 to hit, range 100/400 ft., one creature. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) poison damage.

Conjure Bolas (Recharge 5-6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4+3) bludgeoning damage and the target  is restrained for 1 minute (escape DC 13).

DungeonMasterGroup

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