Medium Undead (Lizardfolk), Neutral Evil
Armor Class 12 (natural armor)
Hit Points 27 (4d8 + 6)
Speed 30 ft., swim 30 ft.
STR
15 (+2)
DEX
6 (-2)
CON
16 (+3)
INT
4 (-3)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Skills Perception +3, Stealth +4, Survival +5
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft, Passive Perception 13
Languages Draconic
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) bludgeoning damage.

Previous Versions

Name Date Modified Views Adds Version Actions
5/30/2023 5:15:35 AM
1
0
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Habitat: ForestSwamp

ohiodakotastorm_369

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