Armor Class
12
(natural armor)
Hit Points
27
(4d8 + 6)
Speed
30 ft., swim 30 ft.
STR
15
(+2)
DEX
6
(-2)
CON
16
(+3)
INT
4
(-3)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Skills
Perception +3, Stealth +4, Survival +5
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft, Passive Perception 13
Languages
Draconic
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) bludgeoning damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/30/2023 5:15:35 AM
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1
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0
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Coming Soon
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