Slippry Hide. The Yaloc has advantage on any saving throw, or abiulity check made to resist, or escape the grappled, and restrained conditions
Standing Leap. The Yaloc's Long jump is 30ft, and its high jump is 15ft, with or without a running start.
Amphibious. The Yaloc can breath air, and water.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 10(1d10 + 5) bludgeoning damage.
Tongue. MeleeWeapon Attack: +7 to hit, range 15 ft., 1 target. Hit: 9 (2d4 + 5) [bludgeoning] damage. if the target is medium or samller it is grappled, and pulled to the nearest space within 5ft of the Yaloc. the Yaloc may then use a bonus action to attempt to swallow the creature. The yaloc cannot use the tongue attack while it is already grappling a creature
Swallow. The Yaloc makes a bite attack ageinst a medium or smaller creature it is grappling. if the attack hits the target is swallowed, and the grapple ends. the swallowed target is blinded, and restrained, it has total cover ageinst attacks, and effects outside the Yaloc, and it takes 7(3d4) acid damage at the start of each of the Yaloc's turns. The Yaloc can have two medium creatures, or four small creatures swallowed at a time. if the Yaloc dies a swalloed creature is no longer restrained by it and can escape from its corpse using 5 feet of movment, exiting prone.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Somtimes called a Frogrilla The Yaloc has the body of an oversized gorilla but with the skin, and head of a massive frog. they are known to hide themselves in the mud of swamps, and other marshy envoriments. leaping out and swallowing prey whole. while they are content to eat fish, and small animals Yaloc's will consume anything that they can fit down their gullet.
The origin of these strange creatures is often debated, with some scholars believing that like the owlbear they are the result of some ancient madmans expiraments. meanwile others claim they were created by an upset (and possibly drunk) Feylord to torment, those who wounder too close to their lands.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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