Triple Initiative. The King Dodongo rolls initiative three times and performs each of the following on those turns: Roll, Move/attack, Flame Breath
Weakness, Bombs. If King Dodongo inhales a bomb reduce its armor by 2, and deal 3d6 fire damage to himself. Players may use their reaction the throw a bomb inside of King Dodongo during his bite attack or Flame Breath. This will cancel out those attacks. Dealing damage in this way deals ignores fire immunity.
Roll. as a full round action, the King Dodongo makes a rolling move action 90ft to any unoccupied space in range, players must succeed in a DC15 Dex save, or take 1d12 bludgeoning damage or no damage on a successful one.
Multi Attack. Can make two claw attacks followed by one bite attack.
Claw. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) Slashing damage.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) Piercing damage.
Description
The King Dodongo is a massive reptilian beast. It lives in Hyrule's extensive subterranean cavern systems. It's thick hide incorporates solid rock and valuable gems and minerals, making the King Dodongo as valuable game as it is dangerous. This alpha male Dodongo is significantly larger than its smaller, common counterparts. It is selected from the general population through fierce combat, and when chosen, special chemicals are expressed throughout its body that causes it to grow extra hind legs.
Beasts, or Gods? King Dondongos are worshipped and respected by the Gorons. They are seen as almost mythical creatures. Their legendary beast is renowned for its ferocity, heartiness, and extreme ill temper. However, some Goron naturalists have theorized that the King Dodongo is less fierce predator, and more of a nurturing parent figure. In fact, it is believed by some in the Goron community that the "King" Dodongo may in fact be female, displaying similarly fierce defenses of its young to other matriarchal animals.







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Posted Jun 4, 2019Dont know how to calculate CR if anyone wants to explain.
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Posted Jun 4, 2019I want to note that a party of (4) level 2 characters managed to barely beat this thing. (Scored some nasty crits on the tank) but they did manage to go bring it down when the roll attack did 2d12 (nerfed down to 1d12) I settup a dungeon to allow them to find a bomb bag and had bombs in the arena where they met it. i settup a circular arena with lava in the middle so that it can use the roll quite well. To modify for higher parties making the roll attack do more damage, adding higher armor and health is best way to do it.
using baby Dodongos in a nest where they die on impact can increase the difficulty.