Artificial body. Beta Drones don't need to eat, breathe, or sleep.
Repair. The Beta Drone regains 2d4 hit points every 10 rounds.
Builder. If the Beta Drone spends 1 hour with an object that has hit points, the object regains 4d8 hit points.
Helping Hands (Recharge 4-6). If an ally of a Beta Droid is below half its maximum hit points, the Beta Droid can use an action to help them. The injured ally regains 3d8 hit points.
Blowtorch. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 2) fire damage.
If they attack a construct with the Blowtorch, they instead heal it for 2d6 hit points.
Flight Instinct (Recharge 5-6). If a ranged attack aimed at a Beta Droid misses, they can take the dash action as a reaction.
Description
Humanoid robots who take many positions, such as doctors or engineers. Mostly used by large organizations to save money on certain departments, these constructs tend to be passive, but may become either incredibly kind or incredibly violent over time. Due to this, many creatures consider Beta Drones as sentient beings who's minds age over time.
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