Large Fiend (Devil), Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 20 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
4 (-3)
WIS
4 (-3)
CHA
3 (-4)
Saving Throws STR +6, CON +6
Damage Resistances Fire
Condition Immunities Charmed
Senses Darkvision 25 ft., Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

 

Actions

Multiattack. The Abyssal Abominations makes to slam attack and a Sting attack.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13  (2d8 + 4) bludgeoning damage and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained.

Sting.  Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 10 (3d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

These grotesque and monstrous beings are results of Netheros's dark experiments, which involve twisting the bodies and minds of the Abyssal Spawn. Initially, they resemble their Abyssal Spawn counterparts but are significantly larger, with a few horrifying mutations like additional limbs or eyes. In their current form they have very little cunning and grace. They live only to burn, consume and destroy.

Previous Versions

Name Date Modified Views Adds Version Actions
3/1/2024 8:34:38 AM
25
4
--
Coming Soon

Monster Tags: Devil

leifnejst1

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