Small Humanoid, Chaotic Neutral
Armor Class 14 (Chain Shirt)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
18 (+4)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws STR +5, INT +6
Skills Acrobatics +3, Investigation +8
Condition Immunities Frightened, Prone
Senses Passive Perception 11
Languages Common, Lepus
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Veteran's Value. As a veteran of the Long Patrol, this creature is afforded certain benefits. The veteran's weapon attacks count as magical and it is immune to the Frightened condition.

Master Marine. The Techie has advantage on all attack rolls while on a vessel as well as on checks to repair, maintain, manipulate, or sabotage vessels. Further, the Techie is immune to the Prone while on a vessel.

Actions

Spanner. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Sparker Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4+3) slashing damage plus 10 (4d4) lightning damage. Once per turn when the Techie hits with its sparker whip, it can force its target to make a DC 14 Constitution saving throw. On a failed save, the target is Stunned until the beginning of its next turn.

 

Bonus Actions

Rabbit Hop (2/Day). As a bonus action, the Lepus can jump 10 feet, without provoking opportunity attacks. They can use this trait only if their speed is greater than 0.

Monster Tags: NPC

Habitat: DesertMountain

Undeen

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