Medium Humanoid (Shapechanger), Neutral Evil
Armor Class 14 Natural Armor
Hit Points 144 (24d10 + 12)
Speed 40 ft.
STR
22 (+6)
DEX
10 (+0)
CON
14 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
18 (+4)
Saving Throws STR +9, DEX +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Condition Immunities Poisoned
Senses Passive Perception 7
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Gem of Strength The gem has 6 charges. They may be spent on the following abilities:

Ultra Super Mega Punch: Make an unarmed strike as an attack. It deals 2d6+Strength*charges spent (max 3) force damage and knocks the enemy back 10*charges spent feet.

Oober duber Whackadoo Jump: Jump 60 feet as a bonus action.

Actions

Second Wind Wrath heals 2d10+6

Multiattack Wrath makes two unarmed strikes, and one grapple or antler smash

Form Shift Wrath turns into a human, moose, or human/moose hybrid

Unarmed Strike Melee Weapon Attack: +9 to hit, reach 5 ft., single target. Hit: 11(13) (1d8 + 6, 1d12 if target is grappled) bludgeoning damage. 

Antler Smash Melee Weapon Attack: +9 to hit, reach 5 ft., single target. Hit: 15 (1d12 + 8) bludgeoning damage, and the target must make a con save (DC 13) or be afflicted with weremoose lycanthropy

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Impatetsu general and weremoose extraordinaire, Wrath.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalUrban

Boigamer328

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