Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Corpse Throwing. A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw zombies, who take just as much damage from being thrown as the target they hit. A thrown zombie lands prone, but if it’s not destroyed, it can rise and use other actions normally.
Slow. The zombie hulk can't use reactions.
Mindless. The zombie hulk is immune to being charmed and frightened.
Hunk of Meat. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 7) bludgeoning damage.
Corpse Throw. Ranged Weapon Attack: +10 to hit, range 30 ft./60 ft., one target. Hit: 13 (2d6 + 7) bludgeoning damage.
Wide Swing. The zombie hulk can target two creatures within range with its Hunk of Meat attack if it makes the attack roll at disadvantage.
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