Huge Undead, Neutral Evil
Armor Class 12 Natural armor
Hit Points 140 (14d10 + 56)
Speed 25 ft.
STR
24 (+7)
DEX
8 (-1)
CON
18 (+4)
INT
1 (-5)
WIS
10 (+0)
CHA
6 (-2)
Skills Athletics +10
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands Common and Giant but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Corpse Throwing. A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw zombies, who take just as much damage from being thrown as the target they hit. A thrown zombie lands prone, but if it’s not destroyed, it can rise and use other actions normally.

Slow. The zombie hulk can't use reactions.

Mindless. The zombie hulk is immune to being charmed and frightened.

Actions

Hunk of Meat. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 7) bludgeoning damage.

Corpse Throw. Ranged Weapon Attack: +10 to hit, range 30 ft./60 ft., one target. Hit: 13 (2d6 + 7) bludgeoning damage.

Wide Swing. The zombie hulk can target two creatures within range with its Hunk of Meat attack if it makes the attack roll at disadvantage.

eyeofonyx

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