Huge Undead (Stone Giant), Lawful Evil
Armor Class 17 (natural armor)
Hit Points 150 (12d12 + 72)
Speed 30 ft.
STR
25 (+7)
DEX
13 (+1)
CON
23 (+6)
INT
6 (-2)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws DEX +5, WIS +6
Skills Athletics +11, Perception +5
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 120 ft., Tremorsense 60 ft., Passive Perception 15
Languages Giant
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Aura of Dust. Each non-undead creature within 60 feet of the mummy can't regain hit points and takes 3 (1d6) necrotic damage at the end of each of its turns. Against a creature that is petrified, this damage is maximized instead of rolling, and it ignores resistance. Creatures that can't be petrified are immune to this effect. Whenever the mummy takes fire damage, the range of this aura is doubled until the end of the mummy's next turn.

Innate Spellcasting. The mummy's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: commandmold earththaumaturgyweathering (new)
2/day each: dispel magicpetrify (new)transmute rock

Sinking Sands. The ground within 30 feet of the mummy is difficult terrain for non-undead. Any non-undead that falls prone within the area must succeed on a DC 18 Dexterity saving throw or become grappled by the ground (escape DC 18). While a creature is grappled in this way, it is also restrained. A creature that ends its turn at 0 hit points while restrained in this way also becomes buried until it escapes.

Giant Hybrid. The mummy is also a giant.

Actions

Multiattack. The mummy makes two slam attacks.

Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage plus 16 (3d10) necrotic damage. If the target is a creature, its speed is reduced by 20 feet until the end of its next turn unless it can't be petrified, and it must succeed on a DC 18 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) after every 24 hours. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
    On a hit or a miss, the attack also creates a cloud of dust and sand. Each creature within a 15-foot radius sphere centered on the ground below the target must succeed on a DC 18 Constitution saving throw or be blinded until the start of the mummy's next turn.

Petrifying Glare. The mummy targets one, two, or three creatures it can see within 120 feet of it. If a target can see the mummy, it must succeed on a DC 18 Wisdom saving throw against this magic or become frightened of the mummy until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed and petrified for the same duration. A target that succeeds on the saving throw is immune to the Petrifying Glare and Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

Reactions

Rock Catching. If a rock or similar object is hurled at the mummy, the mummy can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Description

Some stone giants are known for rigid adherence to old traditions, and for some clans these traditions include ritual entombment within the deep caverns of the earth. The most venerated elders of these clans are sometimes mummified before their inhumation, so that their great wisdom might last for all time, according to their beliefs.

In the silent darkness of these ancient tombs, buried deep beneath even the lowest depths of the Underdark, wicked forces can take hold of these ancient corpses.

When a stone giant elder's tomb is desecrated by the dark magic of a powerful necromancer, archfiend, or evil god, the stone giant can rise from the dead as a vengeful mummy. Stone giant mummies are bound to follow the will of the dark force that created them. Often, they stay inside their dark tombs, guarding ancient secrets or lost artifacts from noble-hearted heroes that would use such treasures against the mummy's masters. In rare cases, a stone giant mummy might make their way to the surface to enact an ancient vengeance on the living.

Content from The Elements & Beyond

The petrify and weathering spells, along with the buried condition, can be found in The Elements & Beyond, a free D&D Unleashed compendium.

Buried (New Condition)

To be buried, a target must be trapped in a substance which is too solid to swim or fly through. Without a suitable substance to be buried in, a target cannot suffer from this condition. If a creature or object is only partially buried, it does not suffer from this condition.

The substance it is buried in provides total cover from all directions. Unless the viewer can see through that substance, it also blocks line of sight. In addition, a buried creature suffers the following ailments while it remains buried:

  • It is paralyzed, except that it is not incapacitated.
  • It cannot use blindsight, and it is deafened unless it has tremorsense.
  • It cannot breathe or provide somatic components for spells. If it normally needs to breathe, it also cannot speak or provide verbal components, it has disadvantage on saving throws made to maintain concentration, and it must hold its breath or suffocate.

A creature cannot be buried in a substance that it can swim or burrow through. If a buried creature gains this capability after being buried, it immediately stops suffering from this condition. A creature is also immune to this condition if it is immune to any of the grappled, restrained, or paralyzed conditions.

Monster Tags: undead

Habitat: DesertHillMountainUnderdark

BenevolentEvil

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